Multimedia space
A space where the product is shown through action, not through a brochure.
The car you built yourself is the one you want to buy. This is not about technology, it is about ownership: a person who made the choice with their hands already treats the result as theirs. In a showroom it works more sharply than anywhere else, because the decision is made here and now rather than a month later.
What we build in showrooms and brand spaces
- Product configurators: trim, materials and colour, with a result you can see in volume and at scale.
- Showing what cannot be brought in: heavy machinery, large equipment, a whole facility — in volume, as a hologram or in augmented reality.
- Brand spaces: company history, values and technology as an experience rather than a wall of text.
- Corporate museums and meeting rooms with content — where a client is walked towards a deal.
- Augmented reality on observation decks and in public spaces.
- Tools for the floor team: not a presentation, but a script for a conversation.
The difference between putting up a screen and making a showroom
A screen in a salesroom almost always sits idle. Not because it is a bad screen, but because nobody decided at which point in the conversation it comes on and what the salesperson does while the client is busy with it. We design a scene, not a device: where the person stands, what they see first, who starts the interaction, how it ends, and what happens to the salesperson and the client afterwards. Without that scene any equipment becomes furniture.
How the work goes
- Observation. We watch how people move and talk in the room as it is — before any ideas. Almost nobody does this, and this is where the important things are found.
- Scenario: at what moment the interactive comes on, what the client does, what the staff member does.
- Prototype with real people. Tested on visitors, not on the project team — the team knows how it is supposed to work and therefore notices nothing.
- Production and installation.
- Staff training. The most underrated stage: a tool the salesperson cannot use goes unused, however good it is.
What drives cost
- One room or a network: a solution meant to be replicated is designed differently, and that is settled at the start.
- Whether it needs to talk to your data — stock, prices, configurations, CRM.
- The volume of 3D content: product models are usually the largest part of the work, and they get reused afterwards in advertising and at trade fairs.
- Who maintains and updates it: a one-off delivery, or a system you add new products to yourself.
That last point often decides all the others. A showroom whose content cannot be updated without the contractor goes out of date with the first change of model range.
Equipment library: 65 types and what each one really does →
How many people saw it
- 200,000+ downloads of the AR Moscow City app
Panorama 360
Projects where we have done this
- BMW X5 — Car configurator
- Sinara Transport Machines — Holographic cubes · machinery manufacturing
- Panorama 360 — Mobile guide in augmented reality
- PTK Group — Exhibition installation
Frequently asked questions
Can a configurator be fitted into an existing showroom?
Yes, and usually that is the task. We start by watching the room: where people linger, where they walk past, at what moment a salesperson joins the conversation. The location follows from that, not from which wall happens to be free.
Do we need integration with our systems?
It depends on what you are showing. Product demonstration works standalone; live prices, availability and delivery dates need a connection to your data. Standalone is cheaper and more robust, integrated is more accurate. Choose at the start: moving from the first to the second costs more than building the second outright.
What about the content a year from now?
If the model range changes, the system has to let you add new items yourselves. That is an architectural decision, and it has to be taken at the beginning rather than when the new model ships.
Does this work in B2B, where no single person decides?
It works differently. In B2B the interactive is not there for emotion but as a shared object to talk around: a group gathers at a model or a configurator and the discussion follows the object rather than the slides. Our projects for industry and rolling stock are built exactly that way.
