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Interactive equipment

A screen, a model or a vitrine tells nobody anything on its own. We build the equipment around the story, not the story around the equipment.

“Museum equipment” is usually searched by someone who already has a budget line and a deadline to produce a list of items. The honest answer: equipment is chosen last. Not because it does not matter, but because until the story is written there is no way to say which equipment is the right one.

Multimedia hardware tells nothing by itself. A touch table without content worth digging into is an expensive tablet on legs that people stop approaching within a month. A projector without a scenario is a bright patch on a wall. The difference between a museum with a queue at an exhibit and a museum whose screens have been off since last year is not the brand of the hardware.

What gets decided before the hardware

  1. What the visitor should walk out with. Without that answer every line in the specification is a guess.
  2. Who comes: a school group, a family on a Sunday, a specialist, an official delegation. Different pace, different height, different patience — and those are already technical requirements.
  3. Where the visitor stands and for how long. An exhibit people pass on the way to the cloakroom and an exhibit people sit down at for five minutes are different machines.
  4. How many people at once. One touch screen for a group of thirty means twenty-nine of them are looking at someone's back.
  5. What is actually shown. Content is the largest and most underestimated part of the budget: models, filming, texts, voice-over, animation.
  6. Who maintains it. Museums rarely have an engineer on staff. Anything that cannot be restarted with one button does not survive into its second year.

What exists, and what each type is actually good at

What “modern” actually means

A museum is not modern because of the manufacturing year of its hardware or the size of its diagonal. An exhibit is modern when it is understood without instructions. Five seconds for a child to work out what to do. Five minutes for a specialist to find the depth they came for. The same object serves both. If it takes reading a rules plate to start, the object gets redesigned — however new the hardware underneath it is.

How we choose the equipment

We start from the effect we want, not from a particular technology. First we settle what the visitor should walk out with, and only then what to build it from. We are tied to no manufacturer and sell nothing off our own shelf, so the solution is picked for the job rather than for what is familiar or already in stock. Supply is handled by our partners: any equipment, on the best terms for the client. Our part is the story, the content, the interaction, the software and the integration — we build complex hardware-and-software systems and answer for the whole of it working as one thing, not as a pile of boxes from different vendors.

What drives the cost

If the budget is already broken down into line items but there is no scenario underneath it, that is still fixable — as long as the supply contract is unsigned. Send us the list: we will say what is redundant, what is missing, and what will not survive the first year. Free, and it takes one conversation.

How many people saw it

Projects where we have done this

Frequently asked questions

Do you supply the equipment?

Yes — through partners, and that works out better for the client. We are tied to no manufacturer and sell nothing off our own shelf, so we pick for the job rather than for stock. We write the specification; our partners arrange supply on the best terms. Ours is the story, the content, the software and the integration — the whole hardware-and-software system.

How much does interactive museum equipment cost?

The figure comes out of the scenario, not out of a price list: until the number of exhibits and what happens on them is known, any sum is fiction. One proportion can be stated in advance though — in a multimedia exhibition budget the hardware itself rarely exceeds a third. The rest is content and the work on it. Budgets where everything went into the kit and nothing was left for content are recognisable by their switched-off screens.

We are a small school or departmental museum. What is realistic?

One well-conceived exhibit beats five mediocre ones, and that is especially true on a small budget. The cheapest things that genuinely work are projection onto a physical model, and content built for a screen you already own. The most expensive mistake is trying to cover every wall with panels.

How do we know in advance the equipment will not sit idle?

Two tests. First: can an attendant restart the exhibit with a single button. Second: can the museum change the content without calling the contractor. If both answers are no, in a year it will be furniture.

Can we show you a specification someone has already written for us?

Yes — we will look and tell you what we think, with no obligation on your side. Two things usually turn up in such lists: items bought just in case, and no line for content at all.

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