Services
Five directions we have been working in since 2011. Each page covers what is included, how the work goes, what drives cost and schedule, and the projects where we have done it.
- Museum concept — From “why does this museum exist” to an exhibition design ready to be built.
- Corporate museum — A company museum people actually look at: one space that works for partners, new hires and school groups — and tells each of them something different.
- Interactive exhibition design — An exhibition the visitor does not read but explores.
- Interactive equipment — A screen, a model or a vitrine tells nobody anything on its own. We build the equipment around the story, not the story around the equipment.
- Technical fit-out for museums — We write and audit the specification, put together the equipment list, and answer for all of it working as one system.
- Multimedia equipment — What a multimedia system is actually made of, how professional gear differs from consumer kit, and why the spec matters more than the brand.
- Interactive exhibition stand — A stand people stop at — and stay at long enough for someone to talk to them.
- Holographic showcases and volumetric displays — An object that looks impossible — and therefore stops the crowd.
- Interactive scale models and projection mapping — Physical form with information laid over it: a territory, a plant, an object.
- Multimedia space — A space where the product is shown through action, not through a brochure.
- Interactive website — A site that behaves like an exhibition: a real-time scene, motion, sound and a story instead of a page of blocks. Our own site is the example.
