Input equipment: how a person answers back
Fingers, hands, body, voice, mere presence. The cheapest line in the budget and the one that decides everything: this is where «interactive» parts company with «switched on».
Capacitive touch
Like a phone, only large
Film or glass sensing a finger through an electric field. High precision, honest multi-touch, and the glass can be thick — touch reads straight through, so the exhibit survives a blow.
Works when
- A vitrine where things are touched through protective glass
- Confident multi-touch: a map two people rotate and stretch together
- The surface has to stay perfectly flat and clean
Falls short when
- Visitors in gloves — in a northern museum in winter that is half the room
- Very large sizes: the bigger the film, the more temperamental and expensive
- Wet hands and water droplets produce phantom touches
Manufacturers
Where we apply it: Museum equipment
Infrared frame
Cheap, large, works in mittens
A frame around the edge catches the broken beam. It responds to anything — finger, glove, pointer, elbow. In a northern museum in winter that is half the room.
Works when
- Large diagonals, where capacitive touch costs as much as the screen
- Gloves, mittens, children in winter coats
- A limited budget and a large surface
Falls short when
- The frame stands proud of the glass — dirt collects and it does not look sleek
- Direct sunlight and strong infrared sources confuse it
- Lower precision: small interface elements cannot be hit
Where we apply it: Museum equipment
Lidar touch on any surface
Touch where touch cannot exist
A scanner casts a plane of light above a surface and detects where it is crossed. It turns a wall, a vitrine, a model or a floor into a touch surface — no film, no frame, no intervention in the surface itself.
Works when
- A historic surface that no equipment may be attached to
- Projection on a wall or floor that becomes interactive
- A very large area: the price barely rises with size
Falls short when
- Calibration lasts until the device is first nudged — mount it immovably
- There is one plane: touch is read in two dimensions, pressure is not distinguished
- People standing in the plane of the beam occlude one another
Manufacturers
Where we apply it: Museum equipment
Off-the-shelf touch monitor
Do not assemble it from parts — buy it whole
Glass, touch layer and electronics already built and tested together. A kit of frame, panel and computer is cheaper on paper, takes longer to commission, and when it fails there turns out to be nobody to blame.
Works when
- An ordinary interactive stand with no unusual geometry
- Time is short: a finished monitor goes in within an hour, an assembly takes a week
- Many identical points: ten identical all-in-ones are simpler to service
- No in-house engineer: one warranty on one product rather than four separate invoices
Falls short when
- A non-standard size or shape, or flush mounting into joinery
- Very large diagonals: off-the-shelf options run out and the price climbs steeply
- The glass must be thick or armoured — then you need separate components
Manufacturers
- iiyama ProLiteрабочая лошадь: сенсорные мониторы и большие панели, доступны в РФ
- Elo Touchмоноблоки и киоски, отраслевой стандарт
- Dellсенсорные мониторы среднего размера
- Advantechпромышленные панельные ПК с тачем
Where we apply it: Museum equipment
Real operating controls
A lever, a handwheel, a toggle, a helm
Industrial buttons and grips, taken off real machinery or made to match. Understood without a word — by a child, and by the visitor who keeps away from screens.
Works when
- An exhibition about machinery: you should operate it with what actually operated it
- Children and older visitors — understood without a single word
- The exhibit must survive a million presses and a school outing
Falls short when
- The content changes often: each scenario needs its own object
- A complex choice among many options — that calls for a screen
- A cramped room: a physical console takes space, a screen does not
Manufacturers
- EAOпромышленные кнопки высокого ресурса
- Schneider Electric Harmonyдоступные посты управления
- Arduinoсвязка физики с компьютером
- Phidgetsготовые модули датчиков и приводов
Where we apply it: Museum equipment
Rotary knob and encoder
One movement everybody understands
Turning is the most natural gesture after pressing: it is how you leaf through years, move through a cutaway, change scale. A knob gives what a screen cannot — resistance under the fingers.
Works when
- A timeline: scroll through a year, an era, a stage of a process
- A cutaway or layers: move through an object in a single gesture
- A visitor who struggles to hit a small element on a screen
- Physical precision is wanted — a screen does not give it
Falls short when
- Choosing among many options: that needs a list, not a knob
- Consumer models wear out quickly under footfall — count the duty cycle
- The meaning of the turn has to be shown: without a hint half the visitors miss it
Manufacturers
- BinepadBNR1 — живой наследник PowerMate
- Contour DesignShuttleXpress, надёжный колесный контроллер
- Bournsпромышленные энкодеры высокого ресурса
- Phidgetsэнкодеры с готовым подключением
Where we apply it: Museum equipment
An object as a key
Put a thing down and the exhibition answers
A real object with a marker underneath: the system knows what was placed and how it is turned. The interaction becomes physical and collective — everyone holds their own.
Works when
- Comparing several things: put them side by side and see the connection
- Group work: each person holds their own object
- A link is needed between the original in the hand and the data on the screen
Falls short when
- Objects get lost and broken — budget for consumption and spares
- It does not work without staff if the objects are valuable
- It copes poorly with crowds: someone has to put them back
Manufacturers
- Reactivisionоткрытые оптические метки
- ImpinjRFID-считыватели и метки
Where we apply it: Museum equipment
Visitor card, RFID and NFC
The exhibition knows who is standing there
A ticket or wristband with a tag. Touch it and the exhibit speaks your language and resumes where you left off. At the end of the route it hands you a personal summary of what you saw and gathered.
Works when
- A long route with a running narrative and accumulation
- Many languages without a single language button
- A trace after the visit: an email, a page, a link to what was gathered
Falls short when
- Free entry with no ticket — there is nobody to hand out cards
- Personal data: tying this to a visitor's identity needs a legal basis
- Cards get taken away and lost, a constant running cost
Where we apply it: Museum equipment
Weight, pressure and environmental sensors
The exhibition feels physical effort
Load cells, pressure mats, rotation sensors. Cheap and utterly honest: apply force and something happens. Nothing to explain.
Works when
- Comparing effort or mass: lift, press, pull
- A mat by an exhibit that starts the scene when someone steps on it
- The exhibit has to work for a person of any height and any hands
Falls short when
- Precise measurement as the content: consumer sensors drift over time
- Constant load wears the mechanics faster than the electronics
Where we apply it: Museum equipment
Depth camera and skeleton tracking
The system sees posture and movement
The camera measures distance to every point in frame and builds a skeleton: where the arms are, which way the lean goes, how many people. The basis of everything involving waving, copying and dodging.
Works when
- Whole-body movement: copy it, dodge it, dance it, hold still
- Several people at once in front of one exhibit
- Counting the queue and knowing whether anyone is there at all
Falls short when
- Bright sunlight: infrared depth cameras go blind outdoors
- A dense crowd — skeletons merge
- Dark clothing and reflective surfaces leave holes in the measurement
Manufacturers
- Orbbec Femto Boltофициальный преемник Azure Kinect
- RealSenseстереокамеры; с 2025 самостоятельная компания вне Intel
- Luxonis OAKглубина плюс нейросеть в самой камере
- Stereolabs ZEDстерео на больших дистанциях
Where we apply it: Interactive exhibition
Hand tracking
Fingers in the air, no gloves
The device looks up and sees hands down to individual fingers: a virtual object can be picked up, turned and taken apart by hand. Not one touch — and it looks like magic.
Works when
- Hygiene above all: medicine, a children's museum, epidemic restrictions
- An action on an object: turn it, open it, dismantle it
- The exhibit should look like magic
Falls short when
- The working volume is small — about a cubic metre above the device, no more
- People do not think to raise their hands: the screen must hint with movement
- Arms tire within a minute — the scenario has to be short
Manufacturers
- Ultraleapотраслевой стандарт по кистям рук
Where we apply it: Interactive exhibition
Presence sensor
The exhibit wakes up by itself
An infrared or radar sensor notices someone nearby. The cheapest part in the whole specification and one of the most useful: the exhibit calls out, and in an empty room it saves its own life.
Works when
- The exhibit should call out rather than wait to be pressed
- Saving panel and projector hours through the empty times
- Honest footfall statistics by zone
Falls short when
- A through corridor: it triggers on everyone walking past
- Radar sees through a thin partition — the next room will keep waking yours
- An abrupt start startles people: bring it up gently
Manufacturers
- Aqaraмиллиметровые радары присутствия, доступны
- Panasonic Grid-EYEтепловая матрица, считает людей
- Terabeeподсчёт посетителей в проёмах
Where we apply it: Interactive exhibition
Reading brain activity
An exhibit you operate by doing nothing
A light headband reads brain activity and tells states apart — concentration, relaxation, a spike of attention. It does not read thoughts, and saying so plainly on the exhibit is already half the scenario.
Works when
- The subject of the exhibition is the brain itself, attention, meditation, consciousness
- A contest exhibit: who can relax or concentrate faster
- An attended zone where staff fit the device and explain it
- A conversation about the technology is wanted, not just an effect
Falls short when
- Free flow: the headband is fitted, tuned and wiped down — that takes minutes
- Hygiene and hair: electrode contact depends on hairstyle and gel
- A guaranteed result: for some people the signal simply does not read
- Data about a person's state is a legal question again, if it is stored
Manufacturers
- Museобруч с сухими электродами, есть поток данных для разработчика
- Emotivбольше каналов, исследовательский уровень
- OpenBCIоткрытая платформа, полный доступ к сырым данным
- Lab Streaming Layerоткрытый протокол: связывает прибор со сценой
Where we apply it: Interactive exhibition
Computer vision
A camera that understands the frame
An industrial camera and a neural network: tells objects apart, counts people, recognises a gesture or a drawing. One camera replaces a dozen sensors and does what sensors cannot do at all.
Works when
- The visitor draws, assembles or builds — and the system understands it
- Counting flow and heat-mapping the room: where people stand, where they walk past
- Reacting to an object someone has brought with them
Falls short when
- Light changes through the day — a model trained in the morning errs by evening
- Guaranteed accuracy is required: vision is probabilistic by nature
- Filming people: a legal basis and clear notice are obligatory
Manufacturers
- Baslerпромышленные камеры, долгий срок поставки моделей
- Luxonis OAKнейросеть внутри камеры
- NVIDIA Jetsonвычисление на месте, без облака
- Ultralytics YOLOраспознавание предметов, открытая модель
Where we apply it: Interactive exhibition
Face and emotion recognition
Technically easy, legally expensive
Age, gender, emotion, identity — from a face. It works reliably and costs little. We install it rarely and discuss it separately: biometrics are a special category of personal data, and the rules are stricter than they look in a vendor demo.
Works when
- Anonymous statistics with no frames retained: how many people, of roughly what age
- A narrative where recognition is the subject of the exhibition and the visitor has agreed to it
Falls short when
- Storing biometrics without written consent is a straightforward breach
- A young audience: a further level of requirements
- A recognition error in public humiliates a person, and that is not a technical problem
Where we apply it: Interactive exhibition
Voice
Ask out loud, get an answer
This only became usable recently: current models understand living speech rather than memorised commands, and answer from the content of the exhibition rather than from a list of ten questions.
Works when
- Open questions that cannot be anticipated
- Accessibility: a visitor who finds reading or reaching a screen difficult
- Dialogue as the subject itself — a conversation with a character, a witness, an expert
Falls short when
- A noisy room: recognition fails first, and the visitor is the one who feels at fault
- Many people are shy about speaking aloud among strangers — a semi-enclosed zone helps
- The model's answers must be bounded by the museum's content, or it will invent
Manufacturers
- Yandex SpeechKitраспознавание и синтез, работает в РФ
- Voskраспознавание без интернета, открытое
- Whisperраспознавание речи, открытая модель
Where we apply it: Interactive exhibition
Positioning within the building
The exhibition knows where you are standing
A tag on the ticket and receivers around the building: the system knows who is where, to within tens of centimetres. Content arrives by location, and you get a map of the routes people actually walk.
Works when
- A large floor area with a running narrative and a personal route
- An audio guide that knows for itself which exhibit you are standing at
- Route analytics: where people actually walk and where the dead zone is
Falls short when
- A small exhibition: a presence sensor is tens of times cheaper and does the same job
- Metal and thick walls disrupt radio
- Tying it to a visitor's identity — a legal question once more
Manufacturers
Where we apply it: Interactive exhibition
Draw it and bring it to life
A visitor's drawing swims onto the shared screen
A table with paper and a scanner: colour a sheet, place it under the camera, and ten seconds later your character is swimming among everyone else's. It holds a child without fail, and the sheet goes home.
Works when
- A children's and family audience: it works without fail
- A trace after the visit — the sheet stays with the visitor
- A shared screen accumulating the contribution of everyone who passed through that day
Falls short when
- Consumables: paper, pencils, and somebody has to restock them
- Moderation — anything at all may end up on a sheet, so a filter or staff are needed
- An adult audience without children walks straight past
Manufacturers
- Baslerкамеры для сканирующего стола
Where we apply it: Interactive exhibition
Three-dimensional scanning
How a real object gets into the scene
A laser scanner or photogrammetry turns an object, a room or a site into an accurate model. Modelling a building from scratch costs more and convinces less than scanning it in a day.
Works when
- There is an original, a building or a site that has to be shown truthfully
- Projection onto a model: the unwrap is computed from the scan, not the drawing
- The object is about to change or disappear — the scan remains for good
- Verified room geometry is needed before equipment is installed
Falls short when
- Shiny, transparent and black surfaces scan poorly — glass and polish need matting spray or hand repair
- A raw scan is not fit to show: millions of points have to be cleaned and simplified, and that work exceeds the scanning itself
- Fine jewellery-scale detail: that needs a different class of instrument
Manufacturers
- Faroстационарные сканеры помещений и площадок
- Leica Geosystemsверхний сегмент, большие территории
- Artec 3Dручные сканеры предметов, российские корни
- RealityCaptureфотограмметрия из обычных снимков
- Polycamсканирование лидаром айфона, черновая съёмка на месте
Where we apply it: Interactive exhibition
The phone as a complete system
Input, output and computing at once — at someone else's expense
A phone already has touch, camera, microphone, sensors, lidar on the higher models, a screen, sound and enough power for augmented reality. Nothing spent on hardware. You pay elsewhere: every step before launch loses people.
Works when
- An exhibit outside the building: a courtyard, a park, a street, a city route
- A personal route and something to take away: a photo, a result, a link
- Many languages with no button — the phone knows its owner's language
- A temporary exhibition where there is nothing to build but something to tell
- Accessibility: their own screen, their own type size, their own vision settings
Falls short when
- As the main exhibit on the route: some visitors will simply not take a phone out
- Counting on an app being installed for a single visit — almost nobody will
- An older audience, and school groups without phones
- Weak connectivity: the guest network has to be tested beforehand, not on opening day
- Battery: a long scenario drains it, and the museum will get the blame
Manufacturers
- Apple ARKitлучший трекинг, лидар на старших моделях
- Google ARCoreAndroid, работает без установки через Scene Viewer
- 8th Wallдополненная реальность прямо в браузере, без приложения
- izi.TRAVELготовая платформа аудиогидов, бесплатна для музеев
Where we apply it: Exhibition stand
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Other categories
Output equipment · Processing and control
Integration by Playdisplay
We are integrators: we build working exhibitions out of this kit, from the story to opening day. We know it from the rooms we designed, installed and later repaired, not from catalogues. What each item really gives you, where it will let you down, and what to swap it for when the budget will not close — we know from our own work rather than from somebody else’s promises.
In our hands an ordinary monitor becomes a display people stop at. The same monitor with no story is a noticeboard. The difference is not the monitor — it is what happens on it, and why anyone noticed.
We are independent of suppliers: no warehouse of our own, no commission on hardware. So the solution gets picked for the job rather than for the stock. Supply is handled by our partners — anything on this list, on the best terms for you. Ours is the story, the content, the interaction, the software and the integration: one hardware-and-software system, rather than boxes from five vendors who have never heard of each other.
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